
Vigilantes del Agua: La fuente de la vida
A 3D adventure for AyA about the water cycle and responsible water use.
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Solutions / Educational video games
We develop learning experiences where people explore, make decisions and practice. We start with the educational objective and turn it into mechanics, storytelling and content suited to the audience.
We work with the program's materials and stakeholders to define what people should understand or practice during the experience.
We design challenges, progression, decisions and feedback tied to the objective. Interaction has a purpose within the learning experience.
We adapt language, pacing and complexity to the intended audience, devices and conditions in which the experience will be used.
The game can stand alone or integrate with a platform, educational campaign or training program. Records, assessments and reports are included when they form part of the scope. Specialized content requires validation by the subject-matter lead.
No. We design for the audience and context, including programs for young people, adults and employees.
A video game is a learning experience. A training system can bring several experiences together, manage participants, assign content and track an entire program.
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