Solutions / Educational video games

Educational video games that turn learning into participation.

We develop learning experiences where people explore, make decisions and practice. We start with the educational objective and turn it into mechanics, storytelling and content suited to the audience.

Learning defines the game.

Objectives and content

We work with the program's materials and stakeholders to define what people should understand or practice during the experience.

Purposeful mechanics

We design challenges, progression, decisions and feedback tied to the objective. Interaction has a purpose within the learning experience.

Audience and context

We adapt language, pacing and complexity to the intended audience, devices and conditions in which the experience will be used.

An educational experience or part of a larger program.

The game can stand alone or integrate with a platform, educational campaign or training program. Records, assessments and reports are included when they form part of the scope. Specialized content requires validation by the subject-matter lead.

Questions about this solution

Do you only develop games for children?

No. We design for the audience and context, including programs for young people, adults and employees.

How is this different from a training system?

A video game is a learning experience. A training system can bring several experiences together, manage participants, assign content and track an entire program.

The next project

Let's turn your content into a learning experience.

Request a proposal

Related projects and references.

Plan your project

A guide to your next decision.

Read the guide ↗