La Leyenda de los LIV

Tosty / DEMASA · Advergaming
A video game saga that expands the Tosty universe. A story featured at the Festival de la Luz and a campaign recognized at the 2024 Effie Awards.
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Our work / Projects and editions
Brand experiences, learning, platforms and original games. Each entry preserves the context of its project or edition.

Tosty / DEMASA · Advergaming
A video game saga that expands the Tosty universe. A story featured at the Festival de la Luz and a campaign recognized at the 2024 Effie Awards.
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Original game · PS4 and PC
Psychological horror and puzzles in a 3D universe. Two editions produced by the studio, with features on PlayStation Blog in 2016 and 2019.
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Action and adventure · Upcoming release
A world of masks, hierarchies and alliances. Discover the game's concept, production story and trailer on the CaNu Arts channel.
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The complete catalog
52 entries covering projects, editions and work references. Releases in the same saga are identified individually; this count does not represent unique projects.
52 references

Learning
2013 · game
A 3D educational video game about road safety.
COSEVI

Learning
2013 · game
A financial education video game for children, developed for Banco Nacional.
Banco Nacional

Learning
2013 · game
A 3D adventure for AyA about the water cycle and responsible water use.
AyA

Learning
2014 · game
Development of an educational video game based on an idea and intellectual property owned by MEP.
MEP
Learning
Announced 2014 · app and minigames
An institutional app for the Instituto Meteorológico Nacional, with minigames.
Learning
Documented 2015 · game
An educational recycling video game promoted by ALIARSE.
Learning
Archived 2018 · game
An educational video game published by CaNu Arts.
Learning
Version 2016 · game
Learning
Record 2016 · game
Learning
2017 · game
A road risk management game for the Municipality of Heredia.
Municipalidad de Heredia
Learning
Version 2021 · game

Learning
Record 2021 · educational game
An educational experience on risk prevention and evacuation.
IMN

Platforms
2022 · app
A mobile app supporting emergency reports in Nosara.
Bomberos de Nosara
AI and platforms
2022 · app with a game
A municipal environmental information app with a video game about waste collection and sorting.
Municipalidad de Heredia

Platforms
2023 · app
An app for environmental information, waste collection and citizen participation.
ALIARSE

Learning
2024 · game
An educational video game raising awareness of water conservation.
AyA / ALIARSE / Cargill
Learning
Version 2024 · app
An app from the CaNu Arts historical catalog related to agroclimatic information.

Learning
Updated 2026 · game
A children's video game about weather and risk prevention.

Branded games
2015 · game
The first documented chapter of the Tosty / DEMASA fantasy saga.
Tosty / DEMASA

Branded games
Records 2018–2020 · game
A later release in the LIV saga, registered as a separate application package.
Tosty / DEMASA

Branded games
2021 · game
A release in the Tosty saga in which the search for Cord drives the adventure.
Tosty / DEMASA
Brand experiences
Archived 2016 · game
A branded video game supported by Tosty promotions and tutorials.
Brand experiences
Brand experiences
An augmented reality experience connected to a Tosty campaign.
Activations
An in-person penalty shootout experience with Lagarto Tosty.
Tosty / DEMASA
Platforms
A web platform for personalized Tosty football cards.
Tosty

AI and activations
An activation for Tosty at Game On; the portfolio documents Tribunal Gamer with an avatar and minigames.
Tosty · Game On
Branded games
2017 · game
A virtual bull-riding championship associated with Teletica's year-end broadcasts.
Teletica

Brand experiences
A TortiRicas delivery game: fulfill orders and avoid obstacles.

Brand experiences
Archived 2023 · game
A game about preparing gallitos with the ingredients each customer requests.
Brand experiences
Campaign 2018 · app
A TortiRicas promotional app featuring football imagery.
Brand experiences
Version 2018 · app
A branded app preserved in the CaNu Arts historical catalog.
Brand experiences
Version 2021 · app
Immersive experiences
Version 2014 · game / simulation
A simulation experience featuring an agricultural aircraft.
Brand experiences
Version 2016 · app
An academic guidance and aptitude app associated with UACA.
Brand experiences
Immersive experiences
Commissioned from 2015; profiled in 2021
A virtual reality game for a regional Philip Morris International initiative.
Philip Morris
Immersive experiences
Simulation and competitions for a BASF event in Puerto Rico.

Intellectual property
October 25, 2016 · released
A psychological horror, 3D platforming and puzzle game for PS4 and PC.

Intellectual property
November 5, 2019 · released
An edition of Lithium with expanded mechanics and content, documented on PlayStation Blog in 2019.

Intellectual property
Announced in 2021; cataloged in 2023
An action-adventure game by Stoneball Studio, with Marlon Cascante directing production; also listed in the ASODEV catalog as a Canu Arts game.

AI and platforms
An environmental app with a conversational avatar, text and voice queries, and recycling content.
Municipalidad de Heredia

Immersive experiences
A corporate virtual world with avatars, exploration and a guide named Neo.
FIFCO

AI and activations
2025 · activation
A conversational avatar that suggests recipes using GRUMA products and guides a prize activity.
Tosty / GRUMA · Expo MAYCA
AI and platforms
A digital human avatar for sales guidance and customer service.
Grupo Q

Work reference
Development of a branded video game.
Work reference
Development of a branded video game.
Work reference
Development of a branded video game.

Work reference
Development of simulators.
Work reference
Development of simulators.
Work reference
Development of educational experiences for human resources.
Work reference
Development of a play-based project.
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